Student capstone one project

Project details

Background

Tagfit is a social fitness app that allows users to create exercise challenges and tag their friends to compete.

The challenge

My design challenge was to create an app to help people who lack the motivation to exercise and stay active in a fun and social way.

My role

I conducted research and created the product's design. I also developed the UX and UI design aspects through desk research, user interviews, sketching, wire-framing, prototyping, and usability tests.

Duration

Project was completed in 240 hours, with in a span of 3 months.

Desk research

I started desk research to find out why people do not exercise. Lack of motivation is the main reason why people do not engage in physical activity. The study also showed that lack of motivation comes in many sub-factors: bad time management, lack of confidence, gym is too busy, no child care, other obligation, does not enjoy it, and rather do something else.

Potential audience

Based on the data I  found from my research, I came up with the following potential user profile.

  • Adults range 18-39
  • Disinterested in physical fitness or exercise
  • Who may feel insecure about their current fitness level
  • Who may not have efficient time management skills
  • Who are smartphone users who also use apps at least 3-4 times a week

Insights

Highlights from interviews

I created a survey and conducted one-on-one interviews to understand goals and pain points when exercising. Time management was the number one reason they did not get the recommended amount of exercise. All participants mentioned how work or family life  took priority and would instead do something else in their spare time. Participants mentioned they enjoy exercising in a social setting, whether with an individual friend or a fitness group.

"They can cheer you on, or you can cheer them on. It helps motivate you"...actual quote from a participant.

Social settings create an environment where they can keep each other accountable by motivating each other and bringing out competitiveness  in even the most novice person.

Affinity map

After reviewing my interview notes and transcripts, my initial thoughts were that I wanted to create an affinity map of all the participant’s themes individually. I checked the notes and transcript of each individual’s interviews, highlighted essential quotes, and noticed a pattern in what they mentioned. I then separated these quotes, divided them into groups, and matched them accordingly.

Themes

User personas

I created two user personas from the information I collected from my interviews. The “motivated” persona is a former athlete who used to exercise most days of the week, married with kids, has a highly stressful job, and does not currently have time to exercise. The “passive” persona is generally not interested in exercise but enjoy the social benefits of being active. They also have a hard time exercising due to work and social obligations.

Motivated persona

Ryan is a former athlete who used to exercise most days of the week.

Fitness goals

  • To lose weight and get toned for vacation
  • Maintain a healthy lifestyle for themselves and family
  • Who may not have efficient time management skills

Pain points

  • He has a long commute from work and home
  • Busy work and family life
  • Hard to find motivational social network

Passive Persona

Nancy is generally not interested in working out but does enjoy the social benefits.

Fitness goals

  • To lose weight
  • Get in shape and get healthy

Pain points

  • He has a long commute from work and home
  • Busy work and family life
  • Busy work and family life

Challenge

User focused

Based on the learnings from the interviews, I want to create an app where users can create personalized fitness challenges and tag their friends to compete with a given deadline, all while keeping them motivated to achieve their fitness goals.

Goals

  • Make it a priority for people to find time to exercise for those who have bad time management
  • Give users the sense of community that they are working out with their friend(s), even when they are not physically together
  • Create a platform where every user, whether they are a beginner or expert, feels like they are in control of their workouts

Story telling

Creating user stories

I mapped out user stories and paths for each user persona as a guideline. Afterwards, I used the user stories to analyze which features were necessary for the app and made a list of the MVP.

List of MVP's

  • Accepting fitness challenges
  • Creating fitness challenges
  • Tagging friends
  • Setting fitness challenge countdown
  • Joining fitness group
  • Send friend request

User flows

"I had a friend that was training me that helped me stay motivated" ...Quote from an actual participant.

I came up with the user flow for each persona profile based on their goals and past exercise experiences. In brainstorming the different scenarios people experience when exercising, I found a way to visualize what functions and paths the users will take when performing specific tasks. This also informed me that the users would take a certain road map depending on each scenario.

Site map

I created a site map of my app’s content and pages using the user stories and MVP.

Sketching

Sketching with empathy

When sketching each frame, each element needed to have a precise task to ease the user’s overall experience while maintaining the motivating and fun experience I aimed to achieve.

Gorilla testing

I created a prototype with my sketches using the Marvel Prototyping App. I conducted a gorilla usability test with five participants. I gained valuable insights and learned some areas were confusing and re-sketched to prevent a bad user experience.

Wire flow

With the issues I found on my Gorilla Usability test, I fixed the problems and moved on to create low-fidelity wire-frames using Figma. From there, wire flows were created for three red routes scenarios.

  • Scenario 1: Views and accepts fitness challenge.
  • Scenario 2: Creates their personalized fitness challenge
  • Scenario 3: Request to join fitness groups

Scenario 1

Scenario 2

Scenario 3

Mood board

I created a mood board to show the brand’s attributes which are motivating, fun, and social. The photos display friends motivating each other to live healthier lifestyles while keeping each other accountable. It also portrays that anyone, no matter what level of current physical fitness, age, or gender, can join Tagfit. The colors shown were picked to portray energy. The primary color chosen is sapphire which means openness and peace.

Wireframe

High-fidelity wireframes were created using Figma. I began with wire-framing all the red routes with my user personas in mind. Utilizing the user stories as guidelines, I completed wire-framing and created a prototype.

Key screens

Testing

Conducting usability test

I conducted usability tests with 5 participants to ensure the app was easy to use and established tasks and objectives. Tests were moderated and done remotely over video calls due to the Covid-19 pandemic. Participants were asked to complete a series of tasks and then asked questions to evaluate the app.

Redesign

Usability test findings

Participants revealed that they had difficulty finding other users' profiles. I also observed a major issue in theorder in which participants wrote a caption and tag their friends while posting a challenge. I redesigned solutions and conducted another series of tests using five different participants to ensure my solutions helped resolved the issues.

Home screen

“View Profile” text was added under profile name so users could find their friends profiles easier.

Post screen

I observed a major issue in the order in which they wrote a caption and tag friends while posting a challenge took too many steps. I added all the options on one page to reduce the number of steps needed.

Conclusion

Second round of testing

After the redesign, I conducted a second round of tests with five new participants. The tests showed no issues. All the participants loved the app and its simple design. They found the option to accept or send fitness challenges to their friends fun and motivational.

"The ability to post any fitness challenge I want is golden"...Quote from an actual participant.

Participants also enjoyed the challenge deadline because it gave them a sense of urgency and accountability. They also revealed that they felt they were in control of what challenges they accepted and created, unlike other fitness apps, which are based on one specific exercise or workout.

Actual prototype

More projects

View Apparel projects

All images and works are copyrighted by their respected owners. All opinions and claims are my own and do not represent business or client values.